The Punishing Platformer that Defined Amstrad Gaming
When Core Design released Rick Dangerous in 1989, they created what would become one of the most beloved and notoriously difficult platformers in Amstrad CPC history. This Indiana Jones-inspired adventure combined pixel-perfect precision with devious traps to create a gaming experience that was as frustrating as it was addictive.
The Ultimate Hat-Wearing Hero
Rick Dangerous followed the adventures of its titular British agent—a clear homage to Indiana Jones, complete with fedora and bullwhip—as he navigated through four perilous environments: an Amazonian temple, an Egyptian pyramid, a castle filled with Nazi guards, and a missile base. Armed with only a pistol with limited ammunition, a stick of dynamite, and his trusty poking stick, Rick had to overcome countless traps and enemies.
What set Rick Dangerous apart from other platformers of its era was its trap-based level design. Virtually every screen contained hidden spikes, darts, or moving obstacles that would kill Rick instantly. This "trial and death" gameplay, where memorization through repeated failure was the only path to success, created a challenging experience that players of the era simultaneously loved and cursed.
Technical Achievement on the Amstrad
The Amstrad CPC version of Rick Dangerous was particularly impressive, featuring:
- Smooth character animations despite the machine’s limitations
- Detailed and varied level designs across four distinct environments
- Responsive controls (essential for the precision required)
- Excellent use of the Amstrad’s color palette
- Memorable sound effects that enhanced the adventure atmosphere
For many Amstrad owners, Rick Dangerous represented the height of platforming on the system, standing as proof that the CPC could deliver arcade-quality experiences despite its modest specifications.
Technical Specifications
Amstrad CPC Requirements:
- Amstrad CPC 464/664/6128
- Compatible with disk or cassette
- Joystick recommended
Controls:
- Joystick or keyboard for movement
- Fire button for different actions depending on context (shoot, place dynamite, etc.)
Cultural Impact and Legacy
Rick Dangerous is remembered fondly as one of the definitive Amstrad CPC games. Its difficulty level has become legendary among retro gamers, often cited as an example of how games of the era challenged players in ways that modern titles rarely attempt. The game’s success led to a sequel, Rick Dangerous 2, which continued the tradition of punishing but rewarding gameplay.
Core Design would later go on to create the Tomb Raider series, and astute players can see the DNA of Rick Dangerous in Lara Croft’s early adventures—particularly in the trap-based puzzle design and archaeological themes. While Lara would eventually eclipse Rick in fame, many veteran gamers still hold a special place in their hearts for the original hat-wearing adventurer.
For Amstrad enthusiasts, Rick’s adventure represents a high point in the platform’s library—a game that combined technical excellence with addictive, if occasionally maddening, gameplay. The triumphant feeling of completing a particularly difficult section after dozens of attempts remains one of the most distinctive gaming experiences of the 8-bit era.