Ghosts’n Goblins (1985)

Screenshot of Ghosts'n Goblins on Amstrad CPC showing Arthur fighting zombies in a graveyard
Ghosts’n Goblins on the Amstrad CPC featured colorful graphics and the game’s infamously difficult gameplay

The Game That Tested Amstrad Owners’ Sanity

When Capcom’s arcade hit Ghosts’n Goblins was ported to the Amstrad CPC in 1986 by Elite Systems, it brought with it a reputation for punishing difficulty that would make it infamous among platform owners. This medieval horror-themed action platformer became legendary not just for its challenge, but for how faithfully the Amstrad version reproduced the arcade experience—for better or worse.

Boxers, Armor, and Instant Death

Ghosts’n Goblins cast players as Arthur, a knight on a quest to rescue Princess Prin Prin from the demon king Astaroth. Armed initially with a lance (and later other weapons), Arthur had to navigate through graveyards, forests, and caverns filled with zombies, demons, and other supernatural horrors.

What made the game notorious was its brutal difficulty. Arthur could only take two hits—the first removing his armor and leaving him in his heart-patterned boxers, the second killing him outright. Combined with limited lives, constantly respawning enemies, and tricky jump physics, Ghosts’n Goblins presented a challenge that pushed players to their limits.

To add insult to injury, reaching the end of the game revealed a cruel twist: players were told the entire adventure had been an illusion created by Satan, and they had to play through the entire game again—at a higher difficulty level—to reach the true ending. This sadistic design choice cemented the game’s reputation as one of the most demanding titles of its era.

The Amstrad Experience

The Amstrad CPC version of Ghosts’n Goblins was notable for:

  • Colorful graphics that captured the arcade’s spooky atmosphere
  • Responsive controls (essential given the precision required)
  • All the original levels and enemies
  • The authentic difficulty that made the arcade version infamous
  • Memorable soundtrack that enhanced the gothic horror theme

Despite the hardware limitations, Elite Systems delivered a conversion that maintained the essence of what made the arcade original both beloved and feared.

Technical Specifications

Amstrad CPC Requirements:

  • Amstrad CPC 464/664/6128
  • Compatible with disk or cassette
  • Joystick highly recommended

Controls:

  • Joystick or keyboard for movement
  • Fire button for weapons
  • Precise timing required for survival

Cultural Impact and Legacy

Ghosts’n Goblins quickly became a benchmark for gaming difficulty on the Amstrad CPC. Completing the game earned players serious bragging rights, while its punishing nature led to countless broken joysticks and colorful language across bedrooms throughout Europe.

The game’s challenging reputation made it a rite of passage for serious Amstrad gamers. Many would attempt it, few would progress beyond the first few levels, and only the most dedicated would ever see the true ending. This difficulty curve, while frustrating, created a depth of engagement that kept players coming back despite their frustrations.

Beyond its difficulty, Ghosts’n Goblins influenced numerous platformers that followed with its weapons system, two-hit health mechanic, and horror theming. The title established conventions that would appear in countless action games throughout the 8-bit and 16-bit eras.

For Amstrad enthusiasts looking back on the platform’s history, Ghosts’n Goblins stands as one of the definitive gaming experiences—a perfect encapsulation of the era’s high difficulty standards and a testament to the CPC’s ability to deliver arcade-quality challenges. Even decades later, the mere mention of the game is enough to trigger both fond memories and phantom frustration in those who dared to take on its legendary challenge.