Commander Keen (1990)

The Birth of PC Platform Gaming

When id Software released Commander Keen in December 1990, PC gaming was forever changed. Created by a small team including John Carmack, John Romero, Tom Hall, and Adrian Carmack, Commander Keen: Invasion of the Vorticons marked the arrival of console-quality platforming on MS-DOS computers.

Innovation Through Technical Brilliance

Commander Keen’s significance stems largely from John Carmack’s programming breakthrough: the adaptive tile refresh algorithm. This innovation allowed for smooth scrolling on PCs that had previously been considered impossible, bringing Mario-style gameplay to systems primarily known for text adventures and static-screen games.

The game stars eight-year-old Billy Blaze who, when his parents aren’t looking, dons his brother’s football helmet and transforms into the titular space explorer. With charming graphics, tight controls, and imaginative alien worlds, Commander Keen captured the hearts of PC gamers tired of being told that their machines couldn’t deliver arcade-style experiences.

Shareware Revolution

The distribution model was equally revolutionary. Episode 1: "Marooned on Mars" was released as shareware – free to copy and distribute – while episodes 2 and 3 required payment. This approach helped the game spread rapidly across bulletin board systems (BBS) and establish id Software as a major player in the industry.

Technical Specifications

System Requirements:

  • IBM PC or compatible with 640KB RAM
  • MS-DOS 3.3 or higher
  • EGA graphics
  • Hard drive recommended

Controls:

  • Arrow keys for movement
  • Ctrl or Alt to jump
  • Space to use pogo stick (when acquired)

Legacy

Commander Keen’s success provided id Software with the financial foundation to later create Wolfenstein 3D and Doom. The title spawned multiple sequels and established PC platformers as a viable genre. Beyond its immediate impact, Commander Keen’s innovative technical solutions paved the way for smoother, more console-like gaming experiences on personal computers.

Today, Commander Keen is remembered fondly by a generation of PC gamers and recognized as the starting point for what would become one of gaming’s most influential studios.