Prince of Persia (1990)

The Fluid Animation Wonder Makes Its Way to Amstrad

When Jordan Mechner’s groundbreaking platformer Prince of Persia was ported to the Amstrad CPC in 1990, few expected it would preserve the revolutionary fluid animation that made the original version so special. Remarkably, the Amstrad conversion by Broderbund managed to retain much of what made the game a masterpiece, delivering one of the most technically impressive titles on the system.

What set Prince of Persia apart was its realistic character movements, achieved through rotoscoping techniques where animations were traced from filmed footage of Mechner’s brother performing acrobatic moves. The fluid running, jumping, and sword fighting animations translated surprisingly well to the Amstrad, creating an experience that felt far more advanced than typical 8-bit games of the era. The tense gameplay, with its deadly traps and one-hour time limit to save the princess, created a uniquely stressful but captivating experience.

System Requirements:
Prince of Persia performs optimally on an Amstrad CPC 6128 with its 128K RAM and disk drive for faster loading. While playable on a basic CPC 464, the additional memory of the 6128 helps maintain those smooth animations without slowdown. The program made impressive use of the Amstrad’s capabilities, particularly with color choices that maximized readability despite the CPC’s limited palette. For the most authentic experience, a joystick is strongly recommended over keyboard controls to fully appreciate the precise movements required.

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