Snake (1976)

**The Game That Conquered Mobile Phones**

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Snake traces its origins back to the 1976 arcade game Blockade, but the concept truly entered mainstream consciousness during the late 1990s when it became the definitive mobile phone game. Included on Nokia phones starting with the 6110 in 1997, this simple game of guiding a growing snake to collect food while avoiding walls and its own tail became the quintessential time-killer for an entire generation.

The genius of Snake lies in its perfect balance of simplicity and challenge. The rules can be explained in seconds, yet the difficulty increases organically as the snake grows longer with each piece of food collected. This created a natural difficulty curve that kept players engaged through “just one more try” gameplay, making it the perfect example of the “easy to learn, difficult to master” design philosophy that defines many arcade classics.

**How to Play:**
Use the WASD keys to control the snake’s direction (W: up, A: left, S: down, D: right). Collect the red food to grow longer, but don’t hit the walls or your own tail! Press any WASD key to start and space to restart after game over.

**System Requirements:**
The original Blockade arcade game (the precursor to Snake) ran on extremely modest hardware. The cabinet used a simple black and white monitor with vector graphics, and used only a few kilobytes of memory to track the game state. The Nokia phone version that popularized Snake was even more minimal – running on the Nokia 6110’s 8-bit CPU with extremely limited RAM and using only a few hundred bytes of code. The game’s display consisted of just a small monochrome LCD screen with a resolution of 84×48 pixels. Despite these severe limitations, the game provided countless hours of entertainment, demonstrating that compelling gameplay doesn’t require powerful hardware.

This website was created with AI Engine, honoring a game whose elegant simplicity has entertained players across decades and multiple platforms.